Inform : Jurnal Ilmiah Bidang Teknologi Informasi dan Komunikasi Vol. 8 No. 2 July 2023. P-ISSN : 2502-3470. E-ISSN : 2581-0367 Blended Learning Vocationalogy Entrepreneurship Program: Analysis of Human-Computer Interaction Based on Technology Acceptance Model (TAM) Rini Agustina1. Endah Andayani2. Imron Sya'roni3. Della Rulita Nurfaizana4. Dodit Suprianto5 Information System Study Program. Faculty of Science & Technology. Universitas PGRI Kanjuruhan Malang. Indonesia Economics Education Study Program. Faculty of Economics and Business. Universitas PGRI Kanjuruhan Malang. Indonesia Computer and Network Engineering Studi Program. SMK Nusa Poncokusumo Malang. Indonesia Technology Information Study Program. Faculty of Informatics Engineering. State Polytechnic of Malang. Indonesia 1 riniagustina@unikama. id (*) 2,4. ndahandayani, dellarulit. @unikama. id, 3anistatacaca@gmail. com, 5dodit. suprianto@polinema. Received: 2022-09-21. Accepted: 2022-11-22. Published: 2022-03-18 AbstractAi Blended learning is needed as a learning medium that can be used online, offline, asynchronously, or synchronously. The use of blended learning in entrepreneurship programs in vocational schools is intended to prevent learning loss in learning during the pandemic and post-pandemic. This study evaluates the results of developing web-based vocational media used as blended learning using the Technology Acceptance Model (TAM) measurement criteria. The measurement criteria include aspects of Perceived Usefulness (TPU) and aspects of Perceived Ease of Use (TPE), each of which has indicators of functionality (TFL), accessibility (TAC), and Computer Playfulness (TCP), which are then accumulated in the Behaviour Intention aspect (TBI). This evaluation study was analyzed using SEM (AMOS) and SPSS. total of 121 class. XI SMK students were involved in collecting data in this research. Data was taken using a questionnaire consisting of 19 The estimation results show that every aspect of TAM contributes quite well regarding vocationalogy media users. The evaluation results showed that 86. 85% of users felt helped, liked, and found it easy when learning to use the vocationalogy media. KeywordsAi Blended Learning. Vocationalogy. Technology Acceptance Test. TAM. Behaviour Intention. Human-Computer Interaction. HCI. INTRODUCTION Various sectors of life have changed drastically or slowly with the emergence of the Covid-19 pandemic. This change has also colored the disruption in the world of education . Technology has emerged as an alternative solution using various learning models, including online learning. However, learning through internet media does not make learning outcomes maximal. There are findings from sharing studies on learning loss . Ae. In addition, some of the negative effects of blended learning, distance education, a study from home, or combined online and offline learning . lended learnin. that are currently being carried out have not been able to provide optimal results, particularly in productive subject areas such as creating products, and entrepreneurship . Based on a preliminary study conducted by researchers, students' hard skills in practicum during the covid pandemic are still very low. They have not been able to directly apply the theory they have learned through textbooks/modules. Therefore, digital media is needed to collaborate with blended learning models to overcome practical learning loss in these subjects . , . Understanding learning loss is a new challenge for teachers because they must think of ways to increase student skills even without face-to-face learning. The urgency of this research is very important to do because it refers to empirical studies on Distance education/Study from Home as well as learning pyramid theory and synchronous and asynchronous learning methods. Vocational students during the COVID-19 pandemic were demotivated and lost the opportunity to carry out entrepreneurship practicum activities according to subject learning achievements. The creative products entrepreneurship that is set. In fact, according to Dale's theory, the role of the implementation of practicum/practice on the absorption of material has a very large percentage, namely 75% . However, in practice, teaching materials that should have a larger composition of practicum activities are only taught in virtual meetings and contain theories. By combining digital vocationalogy media with the blended learning model, the percentage of practicum implementation on creative products entrepreneurship subjects during and after the pandemic is expected to increase due to the combination of digital and non-digital learning models that effectively produce complete learning. Learning like these demands implementing the government's independent learning curriculum following the 4. 0 era. II. RESEARCH METHODOLOGY This is a type of HCI evaluation research on the results of vocationalogy website development. The impact of the use of technology applied to vocational students in the entrepreneurial program is then analyzed using structural equation modeling (SEM-AMOS) tools . Ae. datasets were tested in this research, including students of DOI : https://doi. org/10. 25139/inform. Inform : Jurnal Ilmiah Bidang Teknologi Informasi dan Komunikasi Vol. 8 No. 2 July 2023. P-ISSN : 2502-3470. E-ISSN : 2581-0367 class XI SMK in the Multimedia Department. The HumanComputer Interaction (HCI) technology acceptance scheme uses the technology acceptance model (TAM) framewor. Ae. by taking some appropriate indicators of research needs. Figure 1 shows the relationship between the independent and dependent variables used in this research following the framework of the Technology Acceptance Model adopted from . In Figures 2 and 3, part of the learning with LMS shows learning materials on entrepreneurship activities and practicum in school laboratories. This study involved five vocational schools in Malang City. LMS also has a discussion group forum managed by each school on the web. The measurement criteria can be seen in Table I covering aspects of Perceived Usefulness (TPU) and aspects of Perceived Ease of Use (TPE), where each has indicators of functionality (TFL), accessibility (TAC), and Computer Playfulness (TCP), which are then accumulated in the aspect of Behaviour Intention (TBI). In Table I, there are variables used in this research. The TFL variable has four indicators, the TAC variable has three indicators, the TCP variable has three indicators, the TPU variable has three indicators, the TPE variable has three indicators, and the TBI variable has three Each indicator represents one question in this Variable Functionality (TFL) Figure 1. TAM Research Framework Blended Learning-based vocationalogy media can be accessed at https://w. After the media is made, it is necessary to evaluate it so that the media created can be used optimally by users, both students and teachers in the field of study. This research will use the Technology Acceptance Model (TAM) to measure user acceptance. Similar research was also conducted by . regarding TAM testing on Logistics Information Systems and research conducted by . on the use of LMS during a pandemic. Accessibility (TAC) Computer Playfulness (TCP) TABLE I TAM VARIABLE AND INDICATOR Sym Variables measured in questions Blended learning responds fast FL1 Blended learning provides enough features FL2 that I need Blended learning allows me to access the FL3 content I need Overall, the Blended Learning feature allows FL4 me to achieve my learning goals Blended learning enables quick access to Blended learning makes information very Blended When I use Blended learning. I feel CP1 When I use Blended learning. I feel creative CP2 CP3 Perceived Usefulness (TPU) PU1 PU2 PU3 Perceived Ease of Use (TPE) PE1 PE2 PE3 Figure 2. Web LMS Vocationalogy on The Learning Material Layer Behavioural Intention (TBI) BI1 BI2 BI3 When I use Blended learning. I feel fun Using Blended learning can improve my learning performance Using Blended Learning makes my learning more effective I found Blended learning useful for me Learning how to use Blended learning is easy for me I find Blended learning easy to use It's easy to become skilled at using Blended I intend to increase my use of Blended learning in the future I intend to use Blended learning in the future For future studies. I will use Blended learning Source: . The research steps were carried out using 6 stages, as shown in Figure 4. The research development stages is divided into six steps: Literature Study: A review and summary of previous research will be carried out regarding the creation of LMS In addition, the review will involve a critical Figure 3. Web LMS Vocationalogy on The Practicum Layer DOI : https://doi. org/10. 25139/inform. Inform : Jurnal Ilmiah Bidang Teknologi Informasi dan Komunikasi Vol. 8 No. 2 July 2023. P-ISSN : 2502-3470. E-ISSN : 2581-0367 analysis of the existing technology acceptance model to bring up the limitations and problems of the research. Problem definition: The research will clearly define the research problem and how the research is planned to address this problem. Development of Models and Hypotheses: This study will develop a new technology acceptance model to test student acceptance of the e-learning system (Website LMS). The methods and considerations for identifying external variables for the research model will be explained at this stage. addition, research hypotheses will be proposed for each variable because it will regulate the relationship between external variables. Figure 5. Modeling using the AMOS application . Data collection: Data was collected to test the research model through a questionnaire. Analysis: the data will be processed using the SEM AMOS statistical application. Model testing and evaluation: the analysis results will be used to test the developed model and evaluate if deficiencies in the LMS application system are created. Figure 6. Embed Data from SPSS to AMOS Figure 4. Stages of Research Development i. RESULT AND DISCUSSION This study has hypotheses: . Does perceived ease of use affect the behaviour intention of vocational LMS users? and . Is there an effect of perceived usefulness on the behaviour intention of vocational LMS users? The research model development is modelled in SEM (IBM-AMOS) . The research data obtained are then recapitulated and included in the SPSS according to the names of the variables and indicators developed. After the data is stored in SPSS, then the data is embedded into AMOS for calculations. Figure 5 is a modelling design using the AMOS application, which describes all the variables involved in the Figure 6 is the process of embedding data from SPSS into AMOS. There are 121 data obtained. At this stage, the data obtained from the questionnaire collection has been entered into the SPSS. The calculation results produce standardized values, as shown in Figure 7. Figure 7. Model Calculation Results Based on Figure 7, the standard coefficient value of the model is obtained, which displays the amount of the estimated The estimation results from Figure 5 can be seen in Table II. It should be noted that the coefficient value of P must be below 0. 05 or <0. 05 so that the model can be said to be Fit/Valid. Based on Table II, it is known that the significant value in column (P) has one relation value whose magnitude is more 05, namely TBI <-TPU . 119> 0. This indicates that the model is still unfit or cannot be analyzed. The model DOI : https://doi. org/10. 25139/inform. Inform : Jurnal Ilmiah Bidang Teknologi Informasi dan Komunikasi Vol. 8 No. 2 July 2023. P-ISSN : 2502-3470. E-ISSN : 2581-0367 must be changed by removing the relation line between TBI