Integral : Jurnal Penelitian Pendidikan Matematika p - ISSN 2654-4539 e Ae ISSN 2654-8720 Vol. 7 No. November 2024 Page 32 of 41 "CHANCIFY" PWA (Progressive Web Ap. Learning Application to Enhance Motivation and Support Critical Thinking Skills 1uO Eka Farida Fasha . Hafiz Multazam Azhar . Khurotul Aeni. Kom3 Pendidikan Matematika. Fakultas Keguruan dan Ilmu Pendidikan. Universitas Peradaban1,2,3 Email: efaridafasha@yahoo. id1, hafizmultazamazhar@gmail. Khaeni988@gmail. Abstract The development of technology in the 21st century has brought significant changes across various sectors, including education. Education must continuously adapt to remain relevant by leveraging technology, such as developing technology-based learning applications. The "Chancify" PWA (Progressive Web Ap. was developed to enhance student learning motivation and support students' critical thinking skills. This application provides comprehensive materials, practice questions, quick calculation features, interactive quizzes, and a chat feature to support learning. This research used a development research method, which included stages of preliminary study, planning, validation, final product review, and dissemination. Validation results showed that the application is valid with a score of 84. 72% from media experts and 92. 5% from subject matter experts. The practicality of the application was rated at 82. 75% by users, indicating that the application is practical and valid. Motivation survey results showed a significant increase in students' learning motivation. The findings of this study are expected to improve the quality of education and student achievement. Keywords: Learning Application. Critical Thinking Skills. PWA. Motivation analytical understanding of the subject matter. In addition, the Students' psychological well-being must be well-prepared to ensure that the learning process is meaningful and enjoyable. High learning motivation helps maximize Therefore, teachers need to create a conducive learning environment to facilitate effective learning. Teachers' efforts to boost students' learning motivation and instill enthusiasm should be integrated into the learning activities. Teachers need to innovate by developing engaging and effective learning media to support the success of the learning process. Teachers should also address students' learning needs to help them quickly and easily remember and retain information (M. Isnaini, 2. The media used should help make abstract material more concrete for students. At SMA Negeri 1 Sirampog, many students complain about the difficulty of learning due to having to carry many books, making the learning process impractical and limiting the flexibility to study An interview with one of the students revealed, "I want to study, but I'm reluctant when I have to carry books with hundreds of pages, which makes it impractical when I want to To address this issue, the development of the "Chancify" PWA (Progressive Web Ap. learning application is highly relevant and This application is understanding and critical thinking skills by providing various features that support the learning process. The application offers comprehensive and INTRODUCTION The 21st century has seen significant global changes, driven primarily by rapid advancements in These transformations have permeated all aspects of life, profoundly impacting The swift pace of change has introduced new challenges while compelling the education sector to continuously adapt and innovate to remain relevant. In this context, it is crucial for education to intelligently and effectively harness technological advancements to enhance the overall quality and standard of education. One important effort to address these challenges is the development technology-based The advancements in smartphones, computers, and the internet, allow individuals to maximize their activities more efficiently and effectively. According to Arzfi et al. , the use of modern technology has made it easier for individuals to carry out activities Anesya Mansurdin . also state that technological advancements offer new opportunities to enhance interaction between students and teachers, thereby enriching the students' learning experience. Quality education plays a crucial role in preparing students to face various future challenges. One vital aspect of education is critical thinking skills, which enable students to develop a deeper and more structured learning materials, as well as practice questions designed to understanding and critical thinking Additionally, the quick calculation feature in this application enables students to complete tasks more efficiently. There is also an interactive quiz feature designed to test and enhance students' critical thinking abilities. Equally important, the chat feature in this application allows students to easily interact with teachers or classmates and seek help when needed. With the "Chancify" PWA learning application, it is expected that the challenges in the learning process can be better addressed. This application aims to provide an interactive, easily accessible, and effective solution to improve students' understanding and critical thinking skills. With features that support engaging and beneficial learning, this application is expected to become an effective learning tool that helps students achieve better academic performance. is primarily aimed at producing a specific product that is then tested for effectiveness to ensure it is ready for practical use. The product developed in this research is the "Chancify" PWA application, designed to enhance students' learning motivation and support their critical thinking The research design involves a sample class used as a test class (One Group Pre-Test and Post-Test Desig. Data collection techniques in this research include questionnaires The questionnaire is used to gather data on the feasibility of the learning media created, which will be completed by subject matter experts, media experts, and students as users of the learning Steps for Developing Learning Media The preliminary study phase is a crucial initial step in the process of developing a learning application. This phase involves conducting indepth unstructured interviews with teachers and students. The primary goal of this stage is to gather relevant and optimally prepare the materials and products to be developed. The planning phase is then carried out to design the learning application. This process includes various aspects, such as the design of the application, the development of content, and the preparation of evaluations to measure the effectiveness of the application. Once the learning application has been developed, the validation phase becomes the next critical step. In this phase, the developed METHODS This research falls under the category of development research. According to Sugiyono . , the research and development method is a process used to produce a specific product and test its effectiveness. This study consists of several stages: the validation, final product review, and dissemination stages. According to Sukmadinata . 3: . , research and development is a process or series of steps to create new products or refine existing ones, with clear Development research application needs to be validated by media experts, subject matter experts, peers, and teachers. The results of this validation process will serve as a reference for making the first revisions to the application draft, ensuring that it meets the desired quality standards. The final product review phase is conducted to confirm the results of theoretical studies, relevant research, and findings from previous studies. During this phase, the feasibility and validity of the developed product are established, ensuring that the product meets the set standards and is ready for effective implementation. The final step in this process is spreading the product to relevant Dissemination carried out through various channels, such as scientific seminars, journal publications, and workshops, with the aim of ensuring the product is widely distributed and effectively applied in various contexts. Research Instruments The research instruments used in this study include the motivation questionnaire, and user response questionnaire to assess the product's The validity instrument is designed as a questionnaire for validation by media experts and This questionnaire aims to evaluate the extent to which the developed learning application meets the quality standards set by experts in the fields of media and content. Meanwhile, the practicality instrument, in the form of a user response questionnaire, is designed to gather direct feedback from users regarding their experience with the application. Through data collection using these instruments, two main forms of data are obtained: qualitative and quantitative data. Qualitative data are gathered from suggestions and input provided by media and subject matter This feedback is crucial as it will be used as a reference for making improvements to the developed learning application, ensuring it better meets users' needs and learning Quantitative data are obtained from the validation scores provided by media and subject matter experts, as well as from the user response scores of the learning application. The validity data obtained from the expert validation questionnaires are used to assess whether the developed learning application is suitable for use as a supplement in the learning process. On the other hand, the practicality data are obtained from the user response questionnaires, which are used to determine how the implementation subjects respond to the use of the application and to what extent the application is beneficial and effective in the learning context. Validity analysis The validity data analysis of this learning application is based on the questionnaires completed by subject matter experts and media experts. The evaluation is categorized into four ratings: 1=Poor, 2=Fair, 3=Good, 4=Very Good. The data collected is percentage data using the following ycIycO ycOycE = ycu 100% ycIycA Information: (SD), 2 = Disagree (D), 3 = Agree = Validity Percentage (A), 4 = by Strongly Agree (SA). The = Total score obtained from the questionnaire by the on the the questionnaire = The maximum total score obtaineddata After obtaining the validation scores is then converted into practicality from each validator, the total average percentage data using the following percentage of the PWA-based learning application's validity is calculated to ycNycIycE ycIycIycN = ycu4 support critical thinking skills using ycNycIycA the following formula. Information: Oc ycEycO SRT = Average score of learning application user re yaycOycI = ycA TSP = Total score obtained from the questionnaire Information: applications for each statement item EVR = Expert validation results TSM = Maximum total score on the questionnaire fo = Validity percentage each item After obtaining the average score for MV = Many validators After calculating it using the formula user responses to each statement item, above, it is then matched based on the the next step is to calculate the overall validity category as presented in the average score from the questionnaire following table. PWA-based application to support critical Table 1. Product Validity criteria thinking skills. Subsequently, the Expert Validation Level practicality percentage is determined Category Information (HVA) using the following formula. 90% O HVA O 100 Very Valid No need for revision ycIycIycNycu 75% O HVA < 90% Valid Needs a little revision ycIycEya = ycU 100% ycIycA yca 65% O HVA < 75% Fairly Valid Needs sufficient revision 55% O HVA < 65% 0% O HVA < 55% Less Valid Invalid Needs lots of revisions Can not beInformation: RPK = Average percentage of (Rahmawati dkk. , 2. ycIycIycNycu = The total average score Based on Table 1, the learning of the questionnaire application can be considered valid if results on the use of the validation questionnaires from learning applications media experts and content experts ycIycA yca = Maximum questionnaire yield a validation result with a score for each statement minimum percentage of 75% or are at least categorized as valid. Additionally. After calculating it using the formula qualitative descriptive analysis is above, it is then matched based on conducted regarding suggestions and practicality categories as presented in comments from the media and content the following table. expert validators. Table 2. Product Practicality Criteria Practicality analysis Average Percentage Category Information The practicality analysis of this of Practicality (RPK) learning application is based on the Very No need for 84% O RPK O 100% Valid completed after using the application. No need for 68% O RPK O84% Valid The evaluation is categorized into four ratings: 1 = Strongly Disagree 52% O RPK O 68% 36% O RPK < 52% 0% O RPK < 36% Fairly Valid Less Valid Invalid (Sumalasia dkk. , 2. No need because they feel they do not fully understand the mathematics Needs lessons being taught. Interviews with students revealed that the dominance Needs of the lecture method in teaching leads to many students experiencing difficulties in understanding the explanations provided by the teacher. The lack of variation in teaching methods and interactive tools hinders students from engaging actively and deeply with the subject matter. Based on Table 2, the use of the learning application is considered practical if the data obtained from the PWA-based learning application usage questionnaire for supporting critical thinking skills is at least categorized as fairly practical or if the average practicality percentage is at least 52%. Planning Stage In this stage, the researcher began by designing the "Chancify" application, a PWA-based learning tool. The design includes various learning materials and two types of quizzes: the first quiz is designed to assess students' understanding of the material taught in school, while the second aims to train students' critical thinking skills in problem-solving according to set guidelines. The application features a Practice Questions section to reinforce students' understanding before taking quizzes, and a Quick Calculation feature to allow students to hone their calculation skills efficiently. The application also includes a chatbot feature that acts as a personal assistant to help users answer questions. The questions provided cover various difficulty levels, from easy to challenging, and all features are designed to offer a holistic and interactive learning experience. The next step involves developing the content of the application based on the established teaching modules. Following this, an initial product design draft is prepared, including a list of features to be implemented, such as content, practice questions. The analysis of student motivation improvement is conducted using a paired sample t-test. This is interpreted by quantitatively analyzing descriptively, comparing the average scores of the pre-test and post-test motivation assessments. RESULTS AND DISCUSSION The results of this study include a comprehensive analysis of the development process and the final outcome of the PWA-based learning application designed to enhance students' critical thinking skills, named "Chancify. " Below is a detailed description of each aspect of the development process and the results of the learning application. Preliminary Study Stage Based on interviews, it was revealed that in the learning process, teachers tend to use lecture and discussion methods as the main approach, teaching materials such as specialized learning applications. This has impacted students' interest in learning, which tends to be low, quizzes, and chatbot. The subsequent stage is the creation of the application framework in the form of source implementation until the application is completed. Validation Stage The validation of the learning application is carried out by involving two media experts and two subject matter experts, who use a validation questionnaire to assess these aspects. This validation process includes a thorough evaluation of various elements of the application, including media design and the substance of the presented material. The results of this validation provide a clear picture of the application's quality in terms of compliance with media standards and effectiveness of the teaching material. The following are the detailed validation results obtained from media experts, indicating their assessment of various components of the application and their contribution to the success of the learning process. Based on data from the validation process, the evaluation results by media experts show a score of This score reflects that the learning application has successfully met the criteria and standards set for media evaluation. This figure indicates that the application has been rated as "Valid," meaning it meets all required standards for media quality, design, and functionality. In other words, the application is considered effective and suitable for use in educational contexts, demonstrating that it has been well-prepared in terms of media, design, and functionality and can be effectively used to support the learning process. This is consistent with the study by Syawala, , & Auliya. which states that Android-based learning applications are considered highly valid. Some revisions include changing the font from Calibri to Times New Roman and correcting the notation of formulas. Based on the data obtained, the validation of the PWA-based learning application by subject matter experts shows a very high score of 92. This figure clearly indicates that the learning application meets very stringent quality standards and is rated as "Highly Valid. " This validation shows that the material presented in the application is very well-organized, relevance and suitability for students' learning needs. The validation process highlights that the application not only meets but exceeds expectations in terms of quality and Thus, the application can be relied upon and trusted for use in educational processes, making a significant contribution to enhancing the learning experience and academic achievement of students. This aligns with the study by Rizky. , & Marhaeni. , which states that Android-based mathematics learning applications are valid and suitable for use. Practicality Criteria The practicality of the learning application is determined based on the user response questionnaire completed by 10th-grade students at SMA Negeri 1 Sirampog. The data collection through this questionnaire provides a comprehensive overview evaluations of the application. The results of the data and questionnaire calculations show that the learning application received an average score This figure reflects that the application is rated as very practical by students. The obtained score indicates that the application not only meets but also exceeds the expected practicality standards. other words, the application has proven to facilitate students' learning process, providing ease and comfort in accessing the necessary materials and features, and contributing to the effectiveness of their learning This is consistent with the research by Dwiranata et al. which explains that Android-based development is deemed practical. Final Product Review Student responses indicate that the material presented in the application is very easy to understand, with available features being rated as engaging and highly supportive of the learning process. Students reported that the application not only facilitates learning effectively but also provides significant ease in understanding the taught material. Additionally, applicationAos features contribute to increased student engagement during the learning process by making it more interactive and interesting. This creates a more enjoyable and productive learning experience, which in turn enhances student motivation and participation in the teaching and learning activities. This aligns with the research by Dwiranata et al. , which explains that Android-based mathematics learning media development is practical. According to Rizky. , & Marhaeni. , the mathematics learning application is valid and suitable for use. Figure 1. Initial View Figure 2. Material display Figure 3. Display of Practice Questions Figure 4. Chat Dissemination Stage The results of the development of the PWA-based learning application involve the product distribution stage carried out online. At this stage, the application is distributed through an apk file available for download on https://github. com/Chancify/Chancif This process is designed to facilitate user access, allowing them to easily download and install the learning application on their devices. By providing the application in . format on this platform, users can directly access and obtain the application without any issues, ensuring that the learning application can be widely and efficiently used to support the educational process. With the development results validated and deemed practical, it means this educational media product can be effectively used to enhance critical thinking skills, in line with Hendi. A . , interactive learning media based on metacognitive strategies significantly improves students' critical thinking skills compared to those who do not use such media. Enhancing Learning Motivation Students' learning motivation is analyzed based on each indicator. The measurement of students' learning motivation employs quantitative descriptive data analysis, with a maximum score of 40. Descriptive quantitative results, comparing the average pre-test and post-test scores, show that the average post-test score . is higher than the average pretest score . , indicating an improvement in students' learning motivation after using the learning Educational media plays a crucial role in fostering or enhancing learning motivation. This aligns with the research by Febrita Y . , which shows that educational media plays an important role in the teaching and learning process, making learning more engaging, encouraging students to love knowledge, and actively seek learning resources. The ability of students to learn from various sources can foster a proactive attitude in seeking information. Effective use of media can help overcome learning motivate learning, and offer various other benefits. Based on the research conducted, the PWA-based "Chancify" learning application has been tested for validity, practicality, and its impact on increasing students' learning motivation at SMA N1 Sirampog. CONCLUSION Based on the research, development, and discussion conducted, the following conclusions can be drawn: The validity of "Chancify" as PWA-based application for enhancing students' critical thinking skills is assessed using material validation and media validation questionnaires. The "Chancify" PWA-based learning application has been deemed valid for use as an educational media. The practicality of the "Chancify" PWA-based evaluated based on responses from X grade students at SMA N 1 Sirampog regarding its use to support critical thinking skills in probability topics. The results show an average responses at 82. This indicates that the development of the "Chancify" application has successfully achieved the desired level of practicality in supporting technology-based learning to enhance students' critical thinking skills. There is an observed increase "Chancify. Pemanfaatan Aplikasi Quizizz Dalam Pembelajaran Seni Musik Materi Tangga Nada Diatonis Untuk Mengidentifikasi Hasil Belajar Mahasiswa PGSD. Jurnal Basicedu, 6. , 7418Ae Dwiranata. Pramita. , & Syaharuddin, . Pengembangan Media Pembelajaran Matematika Interaktif Berbasis Android Pada Materi Dimensi Tiga Kelas X Sma. Jurnal Varian, 3. , 1Ae Febrianti. , & Ulfah M. Peranan Media Pembelajaran Untuk Meningkatkan Motivasi Belajar Siswa. Diskusi Panel Nasional Matematika. Universitas Indraprasta PGRI. Hendi. Caswita. Haenilah. Pengembangan Media Pembelajaran Interaktif Berbasis Strategi Metakognitif Untuk Meningkatkan Kemampuan Berpikir Kritis Siswa. Jurnal RECOMMENDATIONS