ALGEBRA : JURNAL PENDIDIKAN. SOSIAL DAN SAINS ISSN : 2807-663X e-ISSN : 2807-629X Journal Homepage : https://ejournal. id/index. php/algebra Volume 5 Nomor 3 . EFFORTS TO IMPROVE STUDENT LEARNING OUTCOMES USING PUZZLES MEDIA SDN 1 MIMBAAN SITUBONDO STUDENTS Sumardiyanto1. Dassucik2*. Fathor Rahman3 1,2,3 Program Studi Pendidikan Ekonomi. STKIP PGRI Situbondo. Situbondo. Indonesia Email Correspondence: dassucik75@gmail. ABSTRACT This study examines the impact of using puzzle media in math learning on student learning outcomes at SDN 1 Mimbaan. Indonesia. The study aimed to improve students' understanding and motivation in math by applying an interactive and fun learning tool. A classroom action research method with two cycles was conducted, involving 28 grade II students. The study focused on addition and subtraction materials, using puzzle media to promote student engagement. Pre-action test results showed that 86% of students had not reached the minimum completeness criteria. However, after implementing the puzzle media, the results improved significantly in Cycle I, where 64% of students reached the completeness target. In Cycle II, 93% of students achieved completeness, exceeding the expected target. The study concluded that puzzle media effectively improved students' understanding and motivation in mathematics, making learning more interactive and fun. The research recommends the integration of puzzle media in the learning process to improve learning outcomes and student engagement in basic Keywords: Puzzle Media. Student Learning Outcomes. Mathematics Education. Interactive Learning. Primary Education. Yayasan Amanah Nur Aman Sumardiyanto et. all | Efforts to Improve Student Learning Outcomes Using Puzzles Media SDN 1 Mimbaan Situbondo Students INTRODUCTION Education has an important role in the development of the country, and has been regulated in the Law of the Republic of Indonesia No. 20 of 2003. Basic education as an initial foundation plays an important role in realizing these goals, considering that at this stage students begin to be creative which will form abilities for the future (Nasarudin et al. , 2. However, although the objectives of education are clearly stated in the law, implementation in the field still faces various obstacles that can hinder the achievement of optimal results (Maskur, 2. One of the prioritized challenges is the low learning outcomes that are often influenced by learning methods that are less varied and tend to be monotonous (Yuliantari & Kesuma, 2. Many teachers still rely on lecture methods that only prioritize one-way knowledge transfer, so that students become less creative in exploring themselves (Saparuddin & Nisa, 2. Student involvement in learning is an important point to achieve maximum results (Azhar & Wahyudi, 2. If students are not interested or not engaged, their understanding of the material will be very limited, and this will affect the achievement of the expected competencies (Arimbawa et , 2. In addition, students' low motivation to learn can also reduce their desire to achieve (Murip et al. , 2. Therefore, it is very important to apply innovations in methods and through learning media so that the student learning process becomes effective, interesting, and can stimulate student potential to the fullest (Fitri, 2. One of the innovations that can be applied is the use of fun and interactive learning media (Haryani et al. , 2. Learning media can change the way students interact with material, make them more active in thinking, and provide opportunities to develop cognitive skills and creativity (Hajar, 2. Thus, innovations like this are needed to create an atmosphere conducive to improving overall learning outcomes (Fitriatunnisa et al. , 2. The use of appropriate learning media is very important to improve the effectiveness and quality of learning (Azizah et al. , 2. The right media can attract students' attention, facilitate understanding, and create an interactive and fun learning experience (Saman, 2. The right media can increase students' interest in learning, with media such as puzzles or games that can reduce boredom and increase their motivation and academic achievement (Ulfahyana & Sape, 2024. Wulandari et al. , 2. In addition, it creates a more dynamic atmosphere and reduces boredom in the learning process (Wulandari et al. , 2. Thus, media utilization is necessary for student development and has a positive impact on the future so that students learn more openly and are not fixated on previous methods. Puzzle media is a tool used to increase the effectiveness of the learning process in a fun and interesting way (Tedy et al. , 2. Puzzle is a form of game that involves pieces of images, numbers, or symbols that must be arranged in a certain pattern to form a complete unit (Khoirunnisa et al. In education, puzzle media aims to actively involve students in the learning process by utilizing game elements. Thus, students not only learn passively, but can also develop more creative thinking skills in problem solving (Rahmawati et al. , 2. In the context of mathematics teaching subjects, puzzle media serves to introduce mathematical concepts through more interesting and applicable visualizations, so that students can more easily understand the material being taught (Rustini & Hadi, 2. The use of puzzle media in education is very diverse, especially in improving students' memory and cognitive skills (Setiawati et al. , 2. Through puzzle media, students can learn to organize separate information into one overall concept. Puzzles hone their fine motor skills, such as hand skills in arranging puzzle pieces (Novita & Astuti, 2. In addition, puzzles improve students' social skills in working in groups, this is because there are many variations of puzzles that require cooperation between group members to solve problems (Sari & Utomo, 2. Thus, puzzle media not only helps in understanding academic concepts, but also in developing students' social and emotional skills (Marfilinda et al. , 2. Based on observations made at SDN 1 Mimbaan Situbondo, there are several problems that affect the math learning process. First, student learning outcomes are still below the Minimum Completion Criteria (KKM), which indicates that student understanding of mathematics material is not optimal. Second, many students feel bored and less interested during learning activities, especially when the methods used are limited to lectures. This leads to low levels of motivation and active participation of students in learning. In addition, students' understanding is not optimal, which is most likely caused by the lack of variety of learning media used by teachers. Monotonous learning, without innovation that attracts students' attention, is a major factor that hinders the achievement of expected learning outcomes. Therefore, to increase student motivation and Yayasan Amanah Nur Aman Sumardiyanto et. all | Efforts to Improve Student Learning Outcomes Using Puzzles Media SDN 1 Mimbaan Situbondo Students understanding, efforts are needed to improve the learning process by utilizing more interactive and interesting media, such as the use of puzzle media, which can support students to be more active and understand the material more deeply. This study aims to identify the impact of the application of puzzle media on students' understanding and motivation to learn in mathematics lessons at SDN 1 Mimbaan Situbondo, and to evaluate whether this media can be an effective alternative to improve student learning outcomes which are still relatively low. Thus, it is hoped that the results of this study can contribute to the development of more interesting and effective learning methods at the basic education level. RESEARCH METHODOLOGY This research was conducted involving 28 second grade students of SDN 1 Mimbaan Situbondo. This study was motivated by the low learning outcomes of mathematics students, which is a major problem in schools. Inadequate learning outcomes indicate that improvements are needed in the learning methods used, especially to overcome problems of student motivation and understanding of mathematics material. Figure 1. Procedure PTK (Kemmis et al. , 2. The research procedure consists of four main stages, namely planning, action, observation, and reflection (Farhin et al. , 2. This method is designed to identify and overcome problems that arise in learning, as well as to improve student learning outcomes in a sustainable manner through structured action cycles (Rahayu et al. , 2. The planning stage is a very important first step in an effort to improve learning. At this stage, a strategy is prepared to overcome the problem at hand. After planning, the next stage is action, where the strategies that have been designed are implemented in In this study, the actions taken include the application of puzzle media in learning mathematics, with a focus on addition and subtraction material. In the observation stage, the learning process carried out using puzzle media will be observed directly. During observation, attention is also focused on aspects of student attitudes and behavior, such as independence, accuracy, and creativity that develop during learning. This reflection aims to assess the success of the actions that have been taken and to identify aspects that still need to be improved. Discussions